STATE BILLMD HB 195ENGROSSED

State Lottery and Gaming Control Commission - Authority to Conduct Studies on the Use of Emerging Technology and the Workgroup on Gambling Prevention Technology

State of Maryland

Authorizing the State Lottery and Gaming Control Commission, in collaboration with Bowie State University, Morgan State University, and the Maryland Center of Excellence on Problem Gambling, to conduct certain studies that identify certain trends and emerging technology to create a safe and transparent gambling environment; and establishing the Workgroup on Gambling Prevention Technology in the Commission to study certain best practices to ascertain the extent of problem gambling on college campuses in the State.

Status
Engrossed
Passed its first chamber
Status date
Mar 18, 2026
239 days ago
Current chamber
Senate
Session
2026 Regular Session
MD HB 195 · EngrossedMar 18

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Bill details

Last action
Third Readings Passed with Amendments (43-0) · Apr 9, 2026

Sponsor

PQPamela QueenRepresentative · Democrat · HD-014Primary sponsor

Bill history

Newest first.

Apr 9, 2026Third Readings Passed with Amendments (43-0)Senate
Apr 9, 2026Floor Amendment {963822/1 (Senator Watson) AdoptedSenate
Apr 9, 2026Motion Laid Over (Senator Zucker) AdoptedSenate
Apr 9, 2026Floor Amendment {963822/1 (Senator Watson)Senate
Apr 8, 2026Second Reading PassedSenate
Apr 8, 2026Favorable AdoptedSenate
Apr 8, 2026Favorable Report by Budget and TaxationSenate
Mar 25, 2026Hearing 4/02 at 1:00 p.m.Senate
Show 8 earlier actions
Mar 19, 2026Referred Budget and TaxationSenate
Mar 18, 2026Third Reading Passed (131-0)House
Mar 18, 2026Second Reading Passed with AmendmentsHouse
Mar 18, 2026Favorable with Amendments {493324/1 AdoptedHouse
Mar 18, 2026Favorable with Amendments Report by Ways and MeansHouse
Jan 16, 2026Hearing 2/05 at 1:00 p.m.House
Jan 14, 2026First Reading Ways and MeansHouse
Nov 1, 2025Pre-filedHouse

Recorded votes

Third Reading PassedMar 18, 2026 · House · 131 yea · 0 nayPassed
Third Readings Passed with AmendmentsApr 9, 2026 · Senate · 43 yea · 0 nayPassed

Subjects

  • Gaming
  • Artificial Intelligence
  • Biometrics
  • Consumer Protection
  • Cryptocurrency
  • Cybersecurity
  • Data
  • Electronic Commerce
  • Electronic Funds Transfer
  • Gaming and Gambling
  • Higher Education
  • Identification
  • Intergovernmental Cooperation
  • Lottery and Gaming Control Agency, State
  • Personal Identifying Information
  • Reports
  • Safety
  • Standards and Best Practices
  • studies
  • Technology
  • Committees and Commissions
  • Electronic Government
  • Mental and Behavioral Health
  • State Universities and Colleges

Read the bill at the source

This page follows the bill as the legislature records it. For the bill's full text and the official record, use the legislature's own site.

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